[OpenGL Part 3 ] Shaders in OpenGL
Shaders in OpenGL In the previous part we looked very briefly at shaders. Shaders are small pieces of code that run on the GPU and they enable us to render graphics in lots of fancy ways. But before we look closer at the shaders, let’s have a look at the sequence of them : The … Continue reading [OpenGL Part 3 ] Shaders in OpenGL
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